It then does a geodesic measurement within this voxel structure to find the nearest joint to any given vertex. This is much more reliable and predictable than the traditional method, which just does a simple linear distance measurement. The Voxel binding method lets you select multiple meshes, treating all shapes as a single volume and giving continuous weighting across the geometry. This method voxelizes the input geometry to calculate binding weights derived from the geodesic distance between voxels on the skeleton and the mesh.
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Back to ReCap Category. Back to Topic Listing Previous Next. Filter by Lables. Message 1 of 4. EngineerMickeyM ouse. Voxel in RCS - how to change the Voxel size. Note: To be used effectively, Geodesic Voxel binding has two requirements that need to be respected. Unlike other Maya bind methods, with Geodesic Voxel binding, you must enclose all joints influences inside the mesh volume.
If this is not done, geodesic distance will not be correctly computed. Additionally, normals for geometry front faces should be oriented so they point outwards. A simple way to check this is to enable backface culling in the viewport and visually inspect results.
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